The Culture of Victimhood: Empowerment Through Weakness

LaughingMan, CineMax, and Katie begin their latest conversation by addressing a rather disconcerting fact: A year after the inception of #GamerGate, the mainstream media is still willing to resort to petty mudslinging tactics in order to preserve their precious little narrative. Despite all of the evidence of actual collusion between certain journalists and members of the gaming industry accrued by the movement (DeepFreeze.It), Wired Magazine would still have you believe that #GamerGate is a full-blown terrorist organization hellbent on driving any and all women out of gaming by any means necessary.

In other (bullshit) news: Jet fuel cannot melt steel beams!

This then prompts the three hosts to attempt and scrutinize why said narrative is still alive and kicking after all this time.

It’s not hard to fathom why all of these ideologues and professional victims would want most of society to remain in the dark. After all, if everyone were to do their research and realize that we don’t in fact live in a rape culture, that the much dreaded wage gap can be easily explained by people’s individual choices, that there a certain key biological (as well as neurological) differences between men and women that cannot be explained by cultural upbringing — these people would be out of a job.

But the real question is: Why AREN’T most people trying to seek out the truth? Why are they instead content to become “useful idiots” (as Lenin called them) who go about their lives not questioning all of the misandric propaganda that we’re bombarded with almost on a daily basis?

It might have to do with the fact that as a society we’ve come to embrace a culture of victimhood, a moral change that is defined by its quickness to take offense and the use of third-parties to police and punish the transgressors. People are being actively encouraged to believe that they are weak and downtrodden, and that they are victims of some larger oppressive force rather than responsible for their own actions.

Sociologists Bradley Campbell and Jason Manning have written the fascinating article, “Microaggression and Moral Cultures“, in which it states: “… as progress is made toward a more equal and humane society, it takes a smaller and smaller offense to trigger a high level of outrage. The goalposts shift, allowing participants to maintain a constant level of anger and constant level of perceived victimization.”

Additionally, the article suggests that by proclaiming one’s victimhood “… raises the moral status of the victims. This only increases the incentive to publicize grievances, and it means aggrieved parties are especially likely to highlight their identity as victims, emphasizing their own suffering and innocence. Their adversaries are privileged and blameworthy, but they themselves are pitiable and blameless. [p.707-708] [This is the great tragedy: the culture of victimization rewards people for taking on a personal identity as one who is damaged, weak, and aggrieved. This is a recipe for failure — and constant litigation — after students graduate from college and attempt to enter the workforce].”

Sources:

http://www.wired.com/2015/08/won-science-fictions-hugo-awards-matters/

https://reason.com/blog/2015/09/08/the-rise-of-the-culture-of-victimhood-ex

https://www.academia.edu/10541921/Microaggression_and_Moral_Cultures

CineMax

A subversive excommunicated from [REDACTED] as a result of a failed coup d'etat, CineMax has miraculously managed to reach and find asylum in the Land of the Free. Here he spends his days working for Cheshire Cat Studios, all the while plotting his inevitable return to the motherland to once again foment the flames of revolution.

Katie_B

Katie B is a professional Flash animator from Minneapolis, Minnesota. She loves Stoicism, birds, and convincing people that the only good Silent Hill games are 1-4.

LaughingMan

The loveable lunatic with the foul mouth and the iconic laugh, Laughingman is the founder of CCS. With more coffee than copper in his bloodstream, he's a full-time website developer by day, and a gamer, editor, and fiction writer by night.

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