I am learning how to create an indie game

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This topic contains 4 replies, has 3 voices, and was last updated by KahunaDrake KahunaDrake 1 year, 10 months ago.

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  • #4492
    KahunaDrake
    KahunaDrake
    Participant

    I have recently joined an indie game developers group in my local area. The group has 80+ members and consists of meetings, discussions, and tutorials concerning indie game development. The group seems to have a good mix of veterans, hobbyists, and novices (like me!) and is associated with a local indie game studio.

    They had a demo day (people bring in their games for others to test out) last month and some tutorials/discussions about audio, animation, game data, and Blender 3D (all of which I missed because I was moving). The next meeting is in June and it will be the first one I attend.

    I am mainly interested in game development for Windows/OSX but I am also interested in learning about Android/iOS platforms (I want to keep my options open).

    Games I would like to create include:
    1. Adventure platformer/RPG: I have a rough concept in mind for characters and gameplay style. Peripherals are basic (mouse and keyboard). Other than that, I really don’t have much else to say lol.
    2. Horror: A pretty lofty aspiration but might as well go hard or go home *shrugs*. No, it will not be one of those jumpscare-fests that are so popular (and loathed) now a days. My inspiration comes from 90’s- mid 2000’s survival horror titles, mainly Silent Hill (especially the first one) and Haunting Ground. On the plus side, I have a lot of concepts I can work from (my writings/ideas) but I think the real challenge is how to make an effective horror experience for players. I want to create an atmosphere of disorientation, disgust, and dread. Why these three things? Because they are the feelings I experience in my worst nightmares. I don’t want to say too much about the concept/story I sketched out but setting-wise, somewhere in Middle America (anywhere between Idaho to Pennsylvania, I will pick a state eventually).

    This is going to be a (welcome) challenge for me. I have zero programming experience and my only skills are writing and storyboarding. However, considering the area I live in and my dream to create a game (something I wanted to do since middle school), I see this as a golden opportunity for me to gain some knowledge/expertise. I hope to network, make new friends, learn, have fun, and hopefully publish a game sometime in the future.

    Rabid ecstasy, 1997

    #4494
    V-Tundra
    V-Tundra
    Participant

    Well, good for you. Having an idea of what you want and how to do it is already winning half the battle. I’m not much of a programmer, I’ll admit I only know how to build a webpage in HTML (n00b), but it shouldn’t be that hard. Anyways, best of luck in your voyage.

    "The universe is one big joke, and the joke is on us"

    #4520
    KahunaDrake
    KahunaDrake
    Participant

    Thanks for your kind words, Tundra.

    The next meeting is about finding success so hopefully I get some good pointers there. 🙂

    Rabid ecstasy, 1997

    #4525
    Mr.K
    Mr.K
    Participant

    Good for you, Kahuna! Also, I highly recommend Rule of Rose as inspiration for a horror game and the game has such a wonderful overlooked concept that I think it might help for your horror project.

    "The world is merciless and it's also very beautiful."

    #4526
    KahunaDrake
    KahunaDrake
    Participant

    I remember seeing Rule of Rose in stores. Ironically, I think it came out around the same time as Haunting Ground. I watched a longplay and its not bad setting up the whole “creepy kid” idea and making a interesting narrative. Too bad the dog died 🙁 lol

    Rabid ecstasy, 1997

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